Needs Tweaking
The collatoral damage is annoying, you'll do something and die for no reason. Touching water does huge unnecessary damage. Land destruction can render a level unbeatable. Weapons are more or less useless...
Good start, though.
Needs Tweaking
The collatoral damage is annoying, you'll do something and die for no reason. Touching water does huge unnecessary damage. Land destruction can render a level unbeatable. Weapons are more or less useless...
Good start, though.
Good, but needs some tweaking
The missles don't seem to charge/fire right at all times, I find myself having charged a missle, releasing, and then finding out the game never had even registered the first click.
Second, when firing, the gun locks in place, so there's an annoying delay between shots.
Third, the second bosses sting could penetrate your shields if you weren't at the exact perfect angle.
Fourth, you need a quality toggle and a choice for the extra wind particles. For some reason, they drag performance down significantly.
1st, the firing works fine, you just must have a slow computer (try low quality. Oh wait, you didnt read the instructions, sorry)
2nd, it's part of the game. Get used to it and learn to combo effectively. It stays in place for 3 or 4 frames (a 10th of a second, (unless you have a slow computer)
Third, get a bigger shield
Fourth, read comment 1
So-So
everyone pat doomguy232 on the back for being a complete and total waste of biological flesh!
The game has interesting concept, but the handling is a bit lackidasical and the weapons become more random than skill, and the damage amount ontop of the natural inaccuracy leaves a bit to be desired. It's neat, and definately could evolve into something better, just try to tweak it or give the player some choice.
A good idea might be to allow multiple spells at once :D
Arbitrary and pointless O.o
good thing raikon's a moron, otherwise his 1 vote could have meant something. I don't ever install flash and it worked for me. I clearly have whatever it takes to play it =P
It's a well done game, but it's extremely akward.
As much as I love the myriad routes you can take through the levels, you don't actually ever have to fight a single enemy.
Ballista and Sonic Slash seem to do the same damage and are both useless, as the charge up leaves you open. Windmill is the only attack you need in the game if you want to kill things, and Uppercut will work if you ever need to get beyond an enemy that, for whatever reason, you can't jump over.
Quite nice
It's good to see an old concept revised without being a total failure ^_^b
Wow
This is actually a cool revision to an old concept.
Too bad it's not standard arcanoid type too.
Where's the beef?
I mean... where's the health bar?
It's not a bad DMC copy, but it's kinda bland... but where's the god damn health bar? O.o
Good but...
Some of the puzzles either bug constantly or are simply impossible. I always run into an impossible puzzle between 11-15 and I've mapped it out so that there is no way to possibly succeed =\
K..
It's a cool game idea... but... the game seemed to be poorly designed otherwise.
You have a good balance of "stats" and the like, but I hit lvl 7 and it was taking 10+ direct hits to destroy a normal plane... so I dunno what that's all about..
Wowy!
This is like... full blown game quality, not flash. Granted, it's made in flash, but this is the kind of stuff that real game makers should be looking at. It has a great feel, a great camera, such a retro feel, and it's simple yet does EVERYTHING it's supposed to.
Everything wink is so cute and sweet and woooo I love it ^_^
Mew mew kitty kitty mew mew :3 Just started uploading my stuff, 2 uploads per day and I have like 20 things to upload ;_; well more like 10 since it's not that gooood.
Age 38, Male
Bummin it
Muskego Community
Norton Shores, MI
Joined on 10/27/03